Next Friday, may 6th. I will take the board down that evening back it up and bring it back. After the festivities and fun I will replace that backup and the board be back to normal.

Remember nothing you do will be permanent. So if you just script you will loose out on exp for the night.

So do the recent episodes of PVP going on I have made changes to the way GosBot works.

Since changing your alignment in PVP so the lawful can’t attack is lame. So right now GosBot will deny all request of alignment changes. In the next few days I will build a deny list and those evolved in PVP will be denied access for 2 weeks(not in stone yet). If no PVP has occurred you will be removed allowed access till pvp has been engaged again.

So been working on this for a couple nights, and passed out before I got it in last night. But finished up the spell’s collecting textblocks.

So with this update I will be adding new spell for druid,priest, and bard. Adding a new roaming mob in the desert “massive sand worm”(good exp). A new lvl 55 1hand sharp item. And new lvl 60 1h blunt.

A lot of it goes with the recent update with the new area, some of it else where. Also added eel ring armour inf to the newbie guide(50-60).

Priest spell:
ask Pastor Lander righteous fury

Bard spell:
ask traveling band song of war

Druid spell:
kill water king

scaled harpoon:
kill water king

sandstone rod:
kill massive sand worm

So I finally finished up the new area. With this new area comes new boss, new spell, new chainmail armour set, 3 new mobs. Also a new small town with a couple of buildings.

To get to this new area. First you need a log,skiff,or canoe. Then on the 6 most west rooms in the sandbar, try to “row out”. It’s random to actually get on the ship to take you to the new place. Then “sail home” to leave. Also the pool is the key to find the second part of the new area.

I also added Tidal wave for mages room attacks. I know it sounds more like a druid spell. But druids got the last big room spell. Also added eel ring chainmail. Once this set is complete you get a spell that does +2 damage, +3 crits,+5 dodge. So start collecting the dead eels:)

I will put this up in the newbie guide with more walk of a through when a few people have hit it.

So for a X-mas present this year I will be creating 3 Santa hats.  They will all have 3 uses each.  With no recharge.  So 3 uses and that’s all you get on them.  Once they are used, it will just become a plain hat.

So how do you get one you say?  Well kill bosses!  I will place them on 3 bosses randomly in the realm.  How can you tell if they drop it?  Well you kill it.

So what do these hats do you ask?  They will have a save your ass spell.  They will heal you full hps, and mana.

So come X-mas morning I will do a shutdown put in the hats and restart. Basically when I get up.

Merry Christmas!

Don’t like Christmas? Well don’t join in the fun!

So this time I did it during the day and was awake. So now Hog’s only get 80 and not 89 wis. But also all the classes top stats are 20 plus and mid are 10 plus and lowest non adjustment.

Dark-Elf:
Base Stats Stats: Str: 90, Int: 120, Wis: 100, Agi: 120, Hea: 90, Cha: 110
Increased Stats: Str : 90, Int: 140, Wis: 110, Agi: 140, Hea: 90, Cha: 120

Human:
Base Stats Stats: Str: 100, Int: 100, Wis: 100, Agi: 100, Hea: 100, Cha: 100
Increased Stats: Str : 110, Int: 110, Wis: 110, Agi: 110, Hea: 110, Cha: 110

Dwarf:
Base Stats Stats: Str: 110, Int: 90, Wis: 120, Agi: 90, Hea: 120, Cha: 85
Increased Stats: Str : 120, Int: 100, Wis: 140, Agi: 100, Hea: 140, Cha: 85

Elf:
Base Stats Stats: Str: 90, Int: 120, Wis: 100, Agi: 120, Hea: 80, Cha: 120
Increased Stats: Str : 100, Int: 140, Wis: 110, Agi: 140, Hea: 80, Cha: 140,

Gaunt One:
Base Stats Stats: Str: 100, Int: 140, Wis: 100, Agi: 110, Hea: 70, Cha: 80
Increased Stats: Str : 110, Int: 160, Wis: 110, Agi: 120, Hea: 70, Cha: 90

Gnome:
Base Stats Stats: Str: 90, Int: 110, Wis: 100, Agi: 110, Hea: 100, Cha: 35-90
Increased Stats: Str : 90, Int: 130, Wis: 110, Agi: 130, Hea: 110, Cha: 35-90

Goblin:
Base Stats Stats: Str: 70, Int: 115, Wis: 100, Agi: 125, Hea: 100, Cha: 100
Increased Stats: Str : 70, Int: 125, Wis: 110, Agi: 145, Hea: 110, Cha: 110

Half-Elf:
Base Stats Stats: Str: 90, Int: 110, Wis: 100, Agi: 110, Hea: 100, Cha: 110
Increased Stats : Str: 90, Int: 130, Wis: 110, Agi: 130, Hea: 110, Cha: 130

Halfling:
Base Stats Stats: Str: 60, Int: 90, Wis: 100, Agi: 150, Hea: 100, Cha: 100
Increased Stats : Str: 60, Int: 100, Wis: 110, Agi: 170, Hea: 110, Cha: 110,

Half-ogre:
Base Stats Stats: Str: 150, Int: 60, Wis: 70, Agi: 60, Hea: 150, Cha: 60
Increased Stats : Str: 170, Int: 60, Wis: 80, Agi: 60, Hea: 170, Cha: 60,

Half-Orc:
Base Stats Stats: Str: 110, Int: 90, Wis: 95, Agi: 100, Hea: 120, Cha: 80
Increased Stats : Str: 120, Int: 100, Wis: 105, Agi: 110, Hea: 140, Cha: 80,

Kang:
Base Stats Stats: Str: 120, Int: 90, Wis: 110, Agi: 90, Hea: 110, Cha: 85
Increased Stats : Str: 140, Int: 100, Wis: 120, Agi: 100, Hea: 120, Cha: 85,

Nekojin:
Base Stats Stats: Str: 100, Int: 100, Wis: 90, Agi: 130, Hea: 80, Cha: 110
Increased Stats : Str: 110, Int: 110, Wis: 100, Agi: 150, Hea: 80, Cha: 120,